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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 2: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $857.1 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$857.1
This market asks a very narrow question about Game 2 in the Anyone's Legend vs. Bilibili Gaming series: will the combined kill total for both teams end on an odd or even number? Because the outcome depends on a single map’s kill count, even small differences in how the game is played can change the result. The market is worth watching if you follow League of Legends esports and want a simple read on how chaotic or controlled the second game looks.
The event is Game 2 of a League of Legends match between Anyone's Legend and Bilibili Gaming, with resolution tied only to the official kill count from that game. The market resolves to Odd if the total champion kills credited to both teams in Game 2 is an odd number, and Even if it is even. It excludes non-champion deaths such as turret, minion, or neutral-monster deaths, and if Game 2 is never played, is canceled, is delayed beyond seven days, or ends up unnecessary because the series is already decided, the market resolves 50-50.
Even in the same matchup, a single game can swing between slow macro play and messy skirmish-heavy action, and that changes the total kill count in a way that is hard to pin down in advance. Fans may care because Anyone's Legend and Bilibili Gaming are established LPL teams, and Game 2 is often where draft adjustments, side selection, or momentum from Game 1 start to matter. The market is pricing a small but real uncertainty: whether the game finishes with an odd or even number of credited kills, not which team wins.
Anything that points toward a more controlled or more volatile Game 2 can matter here. A draft built around scaling, disengage, or objective trading may suggest fewer kills, while early-game skirmish picks, aggressive junglers, or volatile laning matchups can push the total higher and make the parity harder to forecast. Because the market is only about Game 2, roster swaps, champion select, a remake, or a series result that prevents Game 2 from being played are especially important developments.
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24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key thing to verify is that Game 2 is actually played and then to check the final official kill count for that map. The market’s stated source of truth is official results on gol.gg/esports/home, with credible reporting only a fallback if final results are still missing two hours after the match ends. Readers should also watch for edge cases in the rules: a remake counts only the remade game, while a forfeit, walkover, disqualification, cancellation, or a series that ends before Game 2 all trigger the special 50-50 settlement instead of Odd or Even.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 2: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $857.1 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
50%
Even
50%
This market is currently listed with an end date of Jun 8, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Anyone's Legend and Bilibili Gaming. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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