
--
Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $669.6 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$669.6
This market asks a very specific League of Legends question: if Anyone's Legend and Bilibili Gaming play Game 4, will the combined kill count be odd or even? Because the answer depends on the exact final scoreline in one map, even a single late-game fight can change the outcome.
The event is Game 4 of the series between Anyone's Legend and Bilibili Gaming, two well-known Chinese esports teams. Resolution is based on the total champion kills recorded in that one game only, with "Odd" paying out if the combined kills are 1, 3, 5, and so on, and "Even" if the total is 0, 2, 4, and so on. If Game 4 is never played, is canceled, is delayed beyond seven days, or is unnecessary because the series ends earlier, the market resolves 50-50 instead of to either side.
Kill totals in League of Legends are often hard to predict because they depend on draft, tempo, objectives, and whether one team snowballs early or plays a slower macro game. Anyone's Legend and Bilibili Gaming are the specific teams that matter here because their styles, roster choices, and series situation will determine whether Game 4 becomes bloody or controlled. The market is pricing a simple but noisy question: does this map land on an odd or even total when the final scoreboard is tallied?
Anything that makes a Game 4 more likely to be high-action or lopsided can shift expectations about the kill total, including champion select, side selection, and whether either team fields its usual lineup. A quick early lead, a long back-and-forth game with repeated teamfights, or a one-sided stomp can all push the combined kill count toward different parity outcomes. If the series ends before Game 4 is needed, that does not produce an Odd or Even result here; it forces the market to 50-50 under the rules.
The current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Related markets

--
24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketThe key thing to verify is whether Game 4 is actually played, because the market does not resolve normally if the series finishes early, is postponed too long, or is never completed. The official source of truth is listed as gol.gg, with credible reporting only used if final results are not posted there within two hours after the match ends. Readers should also watch the exact kill count from the remade version if the game is remade, since only the remade match counts for resolution.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $669.6 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
50%
Even
50%
This market is currently listed with an end date of Jun 8, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Anyone's Legend and Bilibili Gaming. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

--
24h Vol
$314.3K
Liquidity
$15.3K
Spread
1%
12/31/2026
View market
--
24h Vol
$254.7K
Liquidity
$11K
Spread
0%
12/31/2026
View market
--
24h Vol
$195.6K
Liquidity
$11.7K
Spread
0%
12/31/2026
View market
--
24h Vol
$119.2K
Liquidity
$4.9K
Spread
1%
12/31/2026
View market
+6%
24h Vol
$458.8
Liquidity
$1.8K
Spread
5%
12/31/2026
View market