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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Both Teams Slay a Dragon?. The market currently shows a live probability of 43%, and $235 in liquidity.
Probability
43%
24h Volume
$0
Liquidity
$235
This market asks a very specific League of Legends question about Game 5 between Anyone's Legend and Bilibili Gaming: did both sides manage to take at least one elemental dragon? Because it is tied to a single game in a potentially decisive series, the answer depends on how the match actually plays out on stage, not on overall team strength alone.
The event is the fifth game of the Anyone's Legend vs. Bilibili Gaming match, scheduled to resolve by the end of the listed game window on 2026-06-08. A "Yes" means both teams each slain at least one elemental dragon during Game 5; a "No" means at least one team failed to secure any elemental dragon in that game. Only the standard elemental dragons count here, so Elder Dragon kills do not satisfy the condition, and if Game 5 is never completed or never needed, the market falls back to a 50-50 resolution.
Dragon control is one of the clearest ways to measure early and mid-game map pressure in League of Legends, especially in a high-stakes deciding game where both teams may play more cautiously or more aggressively around objectives. The uncertainty comes from draft, lane priority, jungle pathing, and whether the game reaches a stage where both sides can contest objectives before one team takes control of the map. That is the disagreement this market is capturing: whether Game 5 develops into a full objective trade pattern, or whether one side is shut out of dragon access.
The biggest price moves would come from the shape of the series itself: if the match goes to a true Game 5 with even gold and repeated fights around river objectives, the chance of both teams taking dragons rises. Drafts that favor strong early skirmishing, mid lane push, or coordinated dragon setup can also make a double-dragon result more likely, while one-sided lane phases or very fast snowballing games cut the other team off from its first dragon. Any sign that the game is being decided through early map control, or instead through a quick surrender or hard stomp, matters more here than raw kill count.
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24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View market