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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.4K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%, and $0.2 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$0.2
This market asks a very specific League of Legends question: in Game 4 of Cloud9 vs. LYON, will both teams manage to take at least one enemy inhibitor? Inhibitors are one of the key base structures in each lane, so this is a sign the game became deep enough that both sides broke into the other team’s base at least once. Because the outcome depends on a single game in a series, draft, tempo, and whether the match even reaches Game 4 all matter.
The event is tied to Game 4 of the Cloud9 and LYON series, with a scheduled deadline of 2026-06-08T02:00:00Z. The market resolves Yes only if Cloud9 and LYON each destroy at least one enemy inhibitor during that game; if only one team does, or neither does, it resolves No. If Game 4 is not played for any reason, including cancellation, delay beyond seven days, forfeit, walkover, disqualification, or the series ending before a fourth game is needed, the market resolves 50-50.
This is a narrow in-game objective market, so the uncertainty is not about who wins the match but about how far the game state will go. Some League of Legends games end with only outer towers or a single inhibitor taken, while others become base-race style fights where both teams trade pressure and break into each other’s base. The market is pricing that specific difference in game flow for Cloud9 and LYON in Game 4.
Anything that changes the likelihood of a long, action-heavy Game 4 can move this market: draft choices that favor scaling, split-push, siege, or late-game teamfighting; early gold leads that make one side close out cleanly; or a back-and-forth match that keeps both bases under pressure. If the series schedule changes, if the match is shortened by a sweep, or if Game 4 is never needed, that affects resolution directly under the rules. Since the source of truth is official result information from gol.gg, the actual post-game structure matters more than highlight-level impressions.
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24h Vol
$653.8K
Liquidity
$15.4K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before the market resolves, readers should verify that Game 4 is actually played and completed, since several non-played scenarios are forced to 50-50 by the rules. The key source is official match information on gol.gg, with credible reporting only acting as a backup if final results are not posted within two hours after the event ends. The main ambiguity to watch is whether an inhibitor was destroyed by each team before any surrender or stoppage, because that exact condition determines Yes versus No.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%, and $0.2 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 8, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 4. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Cloud9 and LYON each destroy at least one enemy inhibitor during Game 4. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 4 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is modest, suggesting the market has not repriced dramatically in the latest feed.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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