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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.4K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%, and $0.2 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$0.2
This market asks a very specific League of Legends question: if Cloud9 and LYON reach a full Game 5, will both teams manage to destroy at least one enemy inhibitor before the game ends? Inhibitors matter because they sit deep in a base and usually fall only in games where teams have broken through multiple layers of defense, so this is a mark of a long, contested, and forward-moving match.
The outcome is based on Game 5 of the Cloud9 vs. LYON series, not the series as a whole. A "Yes" requires both teams to destroy at least one enemy inhibitor during that fifth game; if only one side does it, or neither does, the market resolves "No." If Game 5 is never played, is canceled, is delayed beyond seven days, or the series ends before a fifth game is needed, the market resolves 50-50 under the stated rules.
This is an event-level esports market because inhibitor destruction depends on how the match actually plays out: tempo, map control, team fight outcomes, and whether either side can convert pressure into base access. Even strong teams can finish a game without taking an inhibitor, so there is meaningful uncertainty about whether both sides will get that far in the same map. The market is effectively pricing the odds of a back-and-forth late game rather than simply which team wins.
Anything that changes expectations for a long Game 5 can matter, especially draft choices that favor scaling, waveclear, or siege rather than fast closes. Roster availability, side selection, and the broader match state leading into Game 5 also matter because they can affect whether one team snowballs early or whether both bases are threatened. If the series reaches a final game and either side shows a strong ability to stall, break turrets, or force repeated base defenses, that would make the inhibitor condition more plausible.
Related markets

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24h Vol
$653.8K
Liquidity
$15.4K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key things to verify are whether the series actually reaches Game 5, whether the game is completed, and whether each team destroys at least one enemy inhibitor during that specific game. The market says the official resolution source is gol.gg, with credible reporting used only if final results are still unavailable two hours after the event ends, so the exact game record matters more than commentary or highlights. Because remakes are resolved using the remade game only, readers should also check whether the final official result reflects a remake, surrender, or interrupted finish.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%, and $0.2 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 8, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 5. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Cloud9 and LYON each destroy at least one enemy inhibitor during Game 5. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 5 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 5 is not played because the series result has already been determined (e.g., a team clinches the series before Game 5 is needed), this market will resolve to 50-50. If Game 5 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 5 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is modest, suggesting the market has not repriced dramatically in the latest feed.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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