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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game Handicap: GAM (-1.5) vs Deep Cross Gaming (+1.5). The market currently shows a live probability of 0%, $416.1 in 24h volume.
Probability
0%
24h Volume
$416.1
Liquidity
$0
Chart outcome
Switches which outcome price history is shown.
Current
0.1%
Change
-36.4%
High
50%
Low
0.1%
GAM Esports moved from 36.5% to 0.1% over the last day, trading between 0.1% and 50%.
GAM Esports price history from Polymarket CLOB.
47 points
This market is about the lower-bracket final in the LCP Playoffs between GAM Esports and Deep Cross Gaming, using a series handicap rather than a simple winner-pick. Because the line is set at GAM (-1.5) versus DCG (+1.5), the key question is not just who wins the match, but whether GAM wins by at least two games.
The event is the League of Legends lower-bracket final scheduled for June 6 at 5:00 AM ET. Under the rules, the market resolves to GAM Esports if GAM wins 2 or more games than Deep Cross Gaming in the match; otherwise it resolves to Deep Cross Gaming. That means a 2-0 or 3-1 type result for GAM would favor the GAM side, while any one-game edge for Deep Cross Gaming, or a close GAM win that does not cover the handicap, would not.
A handicap market like this exists because a playoff series can be more or less lopsided than the simple match winner suggests. GAM Esports is a well-known regional LoL name, while Deep Cross Gaming is the other side of the bracket, and the market is pricing the chance that GAM can win convincingly enough to clear a two-game margin. The presence of a tiny ask and a very wide one-day move signals that traders have been re-evaluating how likely that margin is, not just who advances.
Anything that changes expectations for the series score can move this line: roster changes, substitute announcements, side-selection or draft advantages, and matchup-specific comfort on the current patch. In a best-of series, a single game can matter a lot because a 2-1 GAM win does not cover this handicap, while a 2-0 or 3-1 does. If official bracket or match-status updates show the series has started, been delayed, or ended unusually, that can also affect how the market settles under the rules.
The current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe most important source of truth is the official results posted on gol.gg/esports/home, with credible reporting only used if final results are not published within two hours after the event ends. Readers should verify whether the match was completed normally, whether any games were decided by forfeit or walkover, and whether the result is a full series score that clearly shows the game margin. If the match is canceled, never played, tied, or delayed beyond seven days without a winner, the market resolves 50-50, so the exact completion status matters as much as the score itself.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game Handicap: GAM (-1.5) vs Deep Cross Gaming (+1.5). The market currently shows a live probability of 0%, $416.1 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
GAM Esports
0%
Deep Cross Gaming
100%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market refers to the LoL Lower bracket final match between Deep Cross Gaming and GAM Esports in the LCP Playoffs, initially scheduled for June 6 at 5:00AM ET. This market will resolve to "GAM Esports" if GAM Esports wins 2 or more games than Deep Cross Gaming in this match. Otherwise, this market will resolve to "Deep Cross Gaming". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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