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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 0%.
Probability
0%
24h Volume
$0
Liquidity
$0
This market asks a very specific League of Legends question about Game 4 between Deep Cross Gaming and GAM Esports: did both teams take at least one enemy inhibitor? Inhibitors sit deep in the base behind the inner turrets, so this is a marker of how far each side was able to pressure the map and break into the other team’s defenses.
The outcome depends only on Game 4 of the Deep Cross Gaming vs. GAM Esports series. The market resolves Yes if, during that single game, Deep Cross Gaming destroys at least one GAM inhibitor and GAM Esports destroys at least one Deep Cross Gaming inhibitor; otherwise it resolves No. If Game 4 is never played, is abandoned, or is not needed because the series ends earlier, the market is set to 50-50 under the stated rules.
In League of Legends, inhibitors are not routine objective takes; they usually appear only in games where teams have gained enough control to reach the base and crack open the map. That makes this market a narrower read on Game 4 than a simple winner market, because one team can win without ever taking an inhibitor, or both sides can trade deep pushes in a chaotic late game. The uncertainty is about whether this particular game reaches that level of base pressure from both Deep Cross Gaming and GAM Esports.
Any information about the match format, whether Game 4 is actually required, or whether the series has already been decided can matter immediately because the rules send non-played games to 50-50. Once the game starts, a fast snowball, Baron control, repeated sieges, or a long late-game back-and-forth can all increase the chance that both bases get broken into. Draft and composition also matter here: wave-clear, split-push, and scaling team-fight setups can change how likely each side is to reach inhibitor towers and finish a siege.
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24h Vol
$653.8K
Liquidity
$15K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The most important things to verify are that Game 4 is actually played and that the official result source confirms the final game state. This market uses official information from gol.gg/esports/home, with a fallback to credible consensus only if final results are not posted within two hours after the event ends. Because the rules are specific about remakes, surrenders, walkovers, and series-clinching scenarios, readers should check whether the posted result is for the remade Game 4 only and whether both inhibitors were destroyed before any early stop.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 0%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
0%
No
100%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 4. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Deep Cross Gaming and GAM Esports each destroy at least one enemy inhibitor during Game 4. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 4 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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