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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 0%.
Probability
0%
24h Volume
$0
Liquidity
$0
This market asks a very narrow but game-specific question: when Deep Cross Gaming and GAM Esports play Game 4, will the teams’ combined champion kills end on an odd or even number. Because the answer depends on one individual map’s final kill count, even a short or lopsided game can matter just as much as a long fight-heavy one. The market is scheduled around June 6, 2026, so readers should focus on whether Game 4 is actually played and how that map ends.
The title refers to Game 4 of a League of Legends series between Deep Cross Gaming and GAM Esports. Resolution is based on the total combined champion kills credited to both teams in that single game: if the number is odd, the market resolves to Odd; if it is even, it resolves to Even. The rules also say that non-champion deaths, such as executions by turrets, minions, or neutral monsters when no enemy champion gets kill credit, do not count toward the total.
This kind of market is uncertain because kill totals in a single League of Legends map can swing quickly with draft style, early skirmishes, objective fights, and whether one team snowballs or plays slowly. Deep Cross Gaming and GAM Esports are the named teams, and Game 4 matters because the market only resolves if that specific map is actually needed and completed. If the series ends before Game 4, or Game 4 is otherwise not played, the rules send the market to 50-50 instead of forcing a kill-count guess.
The biggest driver is whether the series is likely to reach Game 4 at all, since a clinch in three games would make this market resolve 50-50 under the rules. If Game 4 is confirmed and draft tendencies suggest a high-action or low-action map, that can change expectations for whether the final kill count lands on an odd or even number. A remake would also matter, because the rules say resolution uses the remade game only.
Related markets

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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before resolution, check that Game 4 is officially played and not canceled, delayed beyond seven days, forfeited, or made unnecessary by the series result. The source of truth is listed as official results on gol.gg, with credible reporting only used if final results are still missing two hours after the event ends. Readers should also watch for any remake, because only the remade version counts, and confirm the final kill tally is for champion kills credited to both teams in that one map.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 0%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
0%
Even
100%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Deep Cross Gaming and GAM Esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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