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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Probability
50%
24h Volume
$0
Liquidity
$0
This market asks a very specific in-game question from Game 4 of a League of Legends series: will both Dplus KIA and HANJIN BRION destroy at least one enemy inhibitor? Inhibitors matter because they sit deep in a team’s base and are usually taken only when a side has built a serious lead or forced a strong push, so this is a cleaner read on how far the game state swings than a simple kill count.
The outcome depends only on Game 4 between Dplus KIA and HANJIN BRION. For a Yes result, each team must destroy at least one inhibitor belonging to the other side during that game; if only one team gets an inhibitor, or neither does, the market resolves No. If Game 4 is never played, is canceled, or is not needed because the series ends earlier, the rules say the market goes to 50-50 rather than settling on either side.
This market captures a narrow esports prop that can go either way depending on draft, lane pressure, and whether the game turns into a long siege or a cleaner finish. Even between the same two teams, inhibitor takes are not automatic: they tend to appear in chaotic back-and-forth games, while one-sided stomps or quick closes can leave both bases untouched. That makes the question meaningful for anyone following how Game 4 unfolds on the Rift, not just who wins the match.
Anything that makes Game 4 look slower, more even, or more likely to reach late-game base sieges can push the Yes side up, since both teams need time and space to crack an inhibitor. A draft built around scaling, waveclear, or strong side-lane pressure can also matter, because it increases the chance that both bases are eventually breached. By contrast, a one-sided early lead, a very fast close, or a game decided before repeated base pressure tends to favor No.
The current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe key thing to verify is whether Game 4 is actually played to completion and whether official results show inhibitor destructions for both sides. The market’s source of truth is the official result information on gol.gg/esports/home, with fallback credible reporting only if final results are not posted within two hours after the event ends. Because the rules also cover remakes, surrenders, and series outcomes that end the match before Game 4 is needed, readers should check not just the winner, but whether the map was fully played and whether each team took at least one inhibitor in that specific game.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 4. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Dplus KIA and HANJIN BRION each destroy at least one enemy inhibitor during Game 4. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 4 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is modest, suggesting the market has not repriced dramatically in the latest feed.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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