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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $357.9 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$357.9
This market asks a very narrow question about Game 4 of Dplus KIA vs. HANJIN BRION: will the combined champion kills in that single game finish on an odd number or an even number? Because the outcome depends on one match stat rather than the series winner, even a one-kill swing can change the result.
The title refers to Game 4, which means the market only matters if the series actually reaches a fourth map/game between Dplus KIA and HANJIN BRION. The resolution is based on the total champion kills credited to both teams in that game: odd resolves to Odd, even resolves to Even. The rules also say executions do not count as kills, a remade game is judged only on the remade version, and if Game 4 is never played, is canceled, is delayed more than seven days, or the series ends before a fourth game is needed, the market resolves 50-50.
Kill totals in esports can be surprisingly volatile because they depend on draft, lane pressure, objective fights, and how fast a game snowballs. A clean or one-sided game can produce a low kill count, while a scrappy back-and-forth game can push the total much higher, so the odd/even split is genuinely uncertain even though the teams and matchup are known. The market is pricing disagreement over how the fourth game in this particular series will play out, not over who wins the match.
Any information that changes expectations for Game 4 itself can move this market: roster substitutions, lane or jungle matchup changes, or signs that either team is playing a slower or more aggressive style in the series. Patch context matters too, since the live game version can shape whether fights break out often or whether teams play more controlled, lower-kill setups. The biggest structural factor is whether the series is still headed toward a fourth game at all, because if one side clinches before Game 4 is needed, this market resolves 50-50 under the rules.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before the market resolves, check whether Game 4 is actually scheduled and completed, since no Game 4 means a 50-50 settlement under the stated rules. The official source of truth is gol.gg, with a fallback to credible reporting only if final results are not posted within two hours after the event ends. Readers should also watch for any remake, forfeit, disqualification, or delay, because those scenarios can change whether the game counts and how the market is settled.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $357.9 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
50%
Even
50%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Dplus KIA and HANJIN BRION. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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