
--
Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 1: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 0%, $105 in 24h volume.
Probability
0%
24h Volume
$105
Liquidity
$0
This market asks a very specific League of Legends question about Game 1 of FlyQuest vs. Team Liquid: will both sides manage to take at least one enemy inhibitor before the game ends? Inhibitors matter because they sit deep in each base and usually signal a team has pushed far enough to break open the map, so this is a measure of how chaotic and back-and-forth the first game gets.
The contract resolves "Yes" only if, in Game 1, both FlyQuest and Team Liquid each destroy at least one enemy inhibitor. If either team fails to take an inhibitor, the result is "No." The market is tied to the scheduled match window ending June 7, 2026 at 02:00 UTC, and it covers only Game 1 rather than the full series.
This is a narrow in-game event with plenty of room for uncertainty because even strong teams do not always reach inhibitor towers, especially if a game ends quickly or is decided by objectives elsewhere. FlyQuest and Team Liquid are both recognizable North American esports brands, so a matchup between them can attract attention from viewers who care about tempo, macro play, and whether the game turns into a full-base siege. The market is effectively pricing how likely it is that both teams will find enough late-game pressure to crack an inhibitor at least once.
Draft style and early momentum matter a lot here: a slow, control-oriented Game 1 usually makes inhibitor breaks less likely, while a scrappy, high-kill game increases the odds that both bases get threatened. Roster changes, lane swaps, or a patch that favors faster turret taking or stronger siege compositions could also shift expectations before the game starts. Once the match begins, a long game with repeated teamfights around Baron or Elder is the kind of live state that tends to increase the chance of inhibitor destruction.
Related markets

--
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key source for resolution is the official result on gol.gg esports home, with credible reporting only used if that site does not publish final results within two hours after the match ends. Readers should verify that Game 1 was actually played, because the rules send canceled matches, walkovers, forfeits, or games skipped because the series was already decided to 50-50. Remakes are resolved from the remade game only, and if the game ends by surrender or another stoppage, the question is whether both teams had already destroyed an enemy inhibitor before play stopped.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 1: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 0%, $105 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
0%
No
100%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both FlyQuest and Team Liquid each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

-0.1%
24h Vol
$639.4K
Liquidity
$8.9K
Spread
2%
12/31/2026
View market
+0.3%
24h Vol
$537.5K
Liquidity
$2.6K
Spread
3%
12/31/2026
View market
--
24h Vol
$314.3K
Liquidity
$15.1K
Spread
1%
12/31/2026
View market
--
24h Vol
$254.7K
Liquidity
$10.4K
Spread
0%
12/31/2026
View market
--
24h Vol
$195.6K
Liquidity
$10.9K
Spread
0%
12/31/2026
View market