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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 22.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume.
Probability
0%
24h Volume
$5
Liquidity
$0
Chart outcome
Switches which outcome price history is shown.
Current
99.6%
Change
+49.6%
High
99.6%
Low
40.5%
Under moved from 50% to 99.6% over the last month, trading between 40.5% and 99.6%.
Under price history from Polymarket CLOB.
22 points
This market asks a very simple but game-specific question: will Game 4 of FlyQuest vs. Team Liquid in the LCS Playoffs finish with at least 23 total kills, or not? Because it is tied to one map in a playoff series, the answer depends less on the teams’ overall strength and more on how that particular game plays out, including pace, draft, and whether one side snowballs early.
The title refers to the total kills in Game 4 of the lower bracket semifinal between FlyQuest and Team Liquid, originally scheduled for June 6 at 4:00 PM ET. The line is 22.5, so Over means 23 or more combined kills in that one game, while Under means 22 or fewer. Resolution is based on official match information from gol.gg, with a fallback to credible reporting or video evidence if final results are not posted within two hours after the event ends.
A single League of Legends game can land well above or well below 22.5 kills depending on how aggressively the teams play, whether the draft favors early skirmishes, and whether the match is close or lopsided. FlyQuest and Team Liquid are established LCS teams, but even strong teams can produce very different kill totals from one game to the next, which is why a specific over/under on one map can remain uncertain. The market is effectively pricing disagreement over whether Game 4 will be a low-action control game or a more chaotic fight-heavy map.
Anything that changes the expected shape of Game 4 can move this market, especially draft patterns that point toward scaling and objective trading versus early fighting and dive-heavy compositions. A long, close game with repeated teamfights tends to push toward Over, while a quick stomp, slow macro game, or a surrender-like snowball can keep kills under the line. Because the market is only about Game 4, the series score before that map matters too: if the teams reach Game 4 after a string of low-kill games, traders may expect a similar pace, while an elimination-style fourth game can also encourage riskier play.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before it resolves, check that Game 4 is actually played and completed, since the rules send canceled, delayed, forfeited, or unfinished games to a 50-50 outcome. The exact source of truth is the official result on gol.gg, with credible video-backed reporting only if official final results lag past the stated window. If the game is remade, only the remade version counts, so the final kill total should be taken from the completed official match record rather than an abandoned first attempt.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 22.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0%
Under
100%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Lower bracket semifinal match between FlyQuest and Team Liquid in the LCS Playoffs, initially scheduled for June 6 at 4:00PM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 23 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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