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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 23.5 in Game 4?. The market currently shows a live probability of 0%, $75 in 24h volume.
Probability
0%
24h Volume
$75
Liquidity
$0
Chart outcome
Switches which outcome price history is shown.
Current
0.5%
Change
-52.5%
High
53%
Low
0.5%
Over moved from 53% to 0.5% over the last day, trading between 0.5% and 53%.
Over price history from Polymarket CLOB.
48 points
This market asks a very specific question about one game in the LCS Playoffs: will Game 4 between FlyQuest and Team Liquid finish with at least 24 total kills? Because it is tied to a possible best-of series deciding game, the kill count can swing a lot depending on how long the game lasts and how aggressive both teams are.
The title refers to total kills in Game 4 of the lower-bracket semifinal between FlyQuest and Team Liquid, scheduled for June 6 at 4:00 PM ET. The market resolves to Over if that single game has 24 kills or more, and Under if it ends at 23 kills or fewer. If the match is not played, Game 4 never happens, or the game is incomplete, the rules say it resolves 50-50, and the official result source is gol.gg, with credible reporting only if final results are not posted in time.
A single League of Legends game can land anywhere from slow and controlled to chaotic and fight-heavy, so the total-kills line gives readers a concrete way to think about the pace of this specific matchup. FlyQuest and Team Liquid are both established North American teams, and in playoff settings the stakes often encourage more careful early play or, if the series state demands it, more desperate midgame fights. The market is pricing disagreement over whether Game 4 looks like a low-action macro game or turns into a high-kill playoff brawl.
Anything that changes expectations for tempo in Game 4 can move this market, especially the series score, draft style, and whether either team is forced into a more aggressive approach. Champion selections that favor early skirmishes, dive, or reset-heavy teamfights usually point toward more kills, while scaling compositions, lane swaps, or low-risk control picks can keep the total down. A remake also matters, because the rules say only the remade game counts for resolution.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before the market resolves, readers should confirm that Game 4 is actually played and completed, because cancelation, walkover, forfeit, or an unfinished game all trigger the 50-50 rule. The key source of truth is the official result record on gol.gg, which should show the final kill total for the remade or completed Game 4. The scheduled date and the seven-day delay rule also matter, since a postponed match past that window changes how the market settles.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 23.5 in Game 4?. The market currently shows a live probability of 0%, $75 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0%
Under
100%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Lower bracket semifinal match between FlyQuest and Team Liquid in the LCS Playoffs, initially scheduled for June 6 at 4:00PM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 24 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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