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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 25.5 in Game 4?. The market currently shows a live probability of 0%, $22.2 in 24h volume, and $1.5K in liquidity.
Probability
0%
24h Volume
$22.2
Liquidity
$1.5K
Chart outcome
Switches which outcome price history is shown.
Current
0.5%
Change
-73%
High
73.5%
Low
0.5%
Over moved from 73.5% to 0.5% over the last 6 hours, trading between 0.5% and 73.5%.
Over price history from Polymarket CLOB.
25 points
This market asks a very specific question about the FlyQuest vs. Team Liquid LCS Playoffs matchup: will Game 4 finish with at least 26 total kills, or 25 and under? Because it is tied to a single game in a playoff series, the answer depends on how that one map plays out rather than the full match result.
The event is the Lower bracket semifinal between FlyQuest and Team Liquid in the LCS Playoffs, scheduled for June 6 at 4:00 PM ET. The market only cares about Game 4 of that series, and it resolves Over if that game ends with 26 or more total kills; otherwise it resolves Under. If Game 4 is never played, is incomplete, or the match is delayed beyond the stated window, the rules say the market resolves 50-50, so the exact status of the game matters as much as the final kill count.
A kill total line like 25.5 is a way to frame whether the game should be relatively calm or chaotic by League of Legends standards. FlyQuest and Team Liquid are established LCS teams, and playoff games can swing between slow, controlled macro play and scrappier fights that push the kill count higher, so there is real uncertainty around whether this particular map clears the number. The market is pricing disagreement not just about who wins, but about the pace, risk-taking, and length of Game 4 if the series gets there.
Anything that changes the likelihood of a high-action game can matter here: a long, even series heading into Game 4, draft choices that favor scaling or early skirmishes, and roster or role changes that affect how aggressively the teams fight. In esports, patch context and matchup style also matter, because some metas produce more objective trading and teamfights while others reward slower setups and lower kill totals. The final price will usually react most to confirmed lineups, the series score before Game 4, and how the earlier games in the match have been playing out.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Read the market rules closely: this is about Game 4 only, not the match total, and the official result source is gol.gg, with fallback to credible reporting and video evidence if final results are delayed. Before the market settles, check whether the fourth game is actually played, whether it finishes normally, and whether any remake occurred, since the rules say a remade game is settled only from the remade version. The deadline and delay clauses also matter here, because cancellation, walkover, or a delay beyond seven days can force a 50-50 outcome instead of a normal Over/Under resolution.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 25.5 in Game 4?. The market currently shows a live probability of 0%, $22.2 in 24h volume, and $1.5K in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0.5%
Under
99.6%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Lower bracket semifinal match between FlyQuest and Team Liquid in the LCS Playoffs, initially scheduled for June 6 at 4:00PM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 26 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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