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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 26.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume, and $1.4K in liquidity.
Probability
0%
24h Volume
$5
Liquidity
$1.4K
Chart outcome
Switches which outcome price history is shown.
Current
0.5%
Change
0%
High
0.5%
Low
0.5%
Over moved from 0.5% to 0.5% over the last hour, trading between 0.5% and 0.5%.
Over price history from Polymarket CLOB.
13 points
This market asks a very narrow question about one game in the LCS Playoffs: will Game 4 between FlyQuest and Team Liquid finish with at least 27 total kills? Because kill totals can swing a lot with draft style, game length, and how messy a series gets, this is a useful page to watch if you care about whether the matchup stays controlled or turns into a brawl.
The event is the Lower bracket semifinal in the LCS Playoffs, with FlyQuest facing Team Liquid and the match initially scheduled for June 6 at 4:00 PM ET. The outcome here depends only on Game 4: if that game ends with 27 kills or more across both teams, the market resolves to Over; 26 or fewer means Under. The rules also spell out edge cases such as remakes, forfeits, cancellations, and a delay of more than seven days, any of which can push the market to 50-50 instead of a normal win or loss.
A single League of Legends game can land on either side of 26.5 kills depending on draft, early skirmishes, objective fights, and whether the teams trade cleanly or force constant fights. FlyQuest and Team Liquid are established LCS names, so a playoff semifinal between them can feature very different game states from a slow macro game to a high-action slugfest, which is exactly the kind of uncertainty this market is pricing. The over is possible, but the listed market signals show the Under as the heavily favored side unless Game 4 becomes unusually bloody.
The biggest things that can move this market are the first few draft decisions, the pace of Game 4, and whether either team chooses compositions that encourage frequent engages. If the series reaches a game state where both teams are contesting dragons, Baron setups, and tower dives often, the kill count can climb quickly; a one-sided stomp can also reach the threshold if the losing side keeps trying to fight. By contrast, a clean, low-variance game with few early kills and decisive objective control tends to keep the total below 27.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before the market resolves, readers should check that Game 4 was actually played to completion and that it was not remade, because the rules say a remake is settled only on the remade game’s kills. The stated source of truth is official results on gol.gg, with credible reporting or video evidence only if final results are not posted within two hours after the event ends. It is also worth confirming whether the match stayed on schedule, since a cancellation, a delay beyond seven days, or a non-played Game 4 would trigger the special 50-50 rule instead of a normal over/under result.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 26.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume, and $1.4K in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0.5%
Under
99.6%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Lower bracket semifinal match between FlyQuest and Team Liquid in the LCS Playoffs, initially scheduled for June 6 at 4:00PM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 27 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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