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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 27.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume, and $1.5K in liquidity.
Probability
0%
24h Volume
$5
Liquidity
$1.5K
Chart outcome
Switches which outcome price history is shown.
Current
0.5%
Change
-51.5%
High
64.5%
Low
0.5%
Over moved from 52% to 0.5% over the last day, trading between 0.5% and 64.5%.
Over price history from Polymarket CLOB.
49 points
This market asks a very specific question about the FlyQuest vs. Team Liquid LCS Playoffs lower-bracket semifinal: will Game 4 finish with 28 or more total kills, or stay at 27 or fewer? Because it is tied to one exact game in a playoff series, the outcome depends on both the pace of the match and whether the series even reaches a fourth game. The market is worth watching for anyone following the series, since a single lopsided or slow game can settle it quickly.
The title refers to total kills in Game 4 of the lower-bracket semifinal between FlyQuest and Team Liquid in the LCS Playoffs, scheduled for June 6 at 4:00 PM ET. Resolution is simple: if the official result for Game 4 shows 28 or more combined kills, the market resolves to Over; if it shows 27 or fewer, it resolves to Under. If the match is canceled, delayed more than seven days, ends in a forfeit or walkover before Game 4 is played, or Game 4 starts but is not completed, the market is set to 50-50 under the stated rules.
Kill totals in League of Legends can swing a lot from game to game, even within the same series. A lower-bracket semifinal adds another layer of uncertainty because the matchup has stakes, draft adjustments, and possible roster or map-side changes that can affect how aggressively the teams play. The market is pricing a simple but very specific disagreement: whether Game 4 turns into a high-action fight-heavy game or stays relatively controlled and low-scoring.
The biggest driver is the series score and whether the matchup actually reaches a fourth game, since no Game 4 means the market does not resolve normally. If the teams show very different drafting priorities, such as early skirmish-heavy champions versus scaling control picks, that can change expectations for kill volume in the decisive game. Game pace from earlier games in the series, substitutions or roster changes, and any official bracket or schedule update can also matter because this market is tied to one scheduled playoff match and one specific game number.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Readers should verify that the FlyQuest vs. Team Liquid lower-bracket semifinal is played on the listed date and that a Game 4 actually happens. The resolution source is official information from gol.gg, with credible reporting or video evidence used only if final results are not posted within two hours after the event ends, so the key detail to check is the official final kill count for Game 4. Also note the special rules for postponement, completion, remakes, forfeits, and walkovers, since those situations can override a normal Over/Under result.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 27.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume, and $1.5K in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0.5%
Under
99.6%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Lower bracket semifinal match between FlyQuest and Team Liquid in the LCS Playoffs, initially scheduled for June 6 at 4:00PM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 28 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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