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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 100%, $5 in 24h volume.
Probability
100%
24h Volume
$5
Liquidity
$0
This market asks a very specific question about Game 4 in the FlyQuest vs. Team Liquid series: will the combined champion kills from both teams end in an odd or even total? Because the answer depends on one match’s kill count, even small in-game swings like a messy teamfight or a low-kill stomp can change the outcome.
The title refers to Game 4 of a League of Legends matchup between FlyQuest and Team Liquid. Resolution is based on the total number of champion kills recorded by both teams in that game only: if the sum is odd, the market resolves to Odd; if the sum is even, it resolves to Even. The description also sets clear edge cases: if Game 4 is never played, is canceled, is delayed more than seven days, or is unnecessary because the series ends before Game 4, the market resolves 50-50 instead.
Kill totals in League of Legends are not fixed in advance and can vary widely based on draft, pacing, objective fights, and whether one team snowballs early or the game stays controlled. FlyQuest and Team Liquid are established North American esports organizations, so a best-of series between them can reasonably produce very different kill patterns from game to game, which is why a simple odd/even question still has uncertainty. The market is effectively pricing whether Game 4’s final scoreboard ends on an odd or even combined kill count.
Anything that changes the likelihood of Game 4 being played, or the style of that game, can move this market. If the series ends before Game 4 is needed, or if there is a postponement, cancellation, remake, or forfeit, the market’s settlement path changes under the stated rules. If the game is played, draft choices, early tempo, and whether the teams favor skirmishes or slower objective play will matter because those factors directly affect how many kills are recorded.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 100% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Readers should first verify that Game 4 is actually scheduled to be played, since an earlier series result or an administrative issue leads to 50-50 instead of Odd or Even. For settlement, the key source is the official match result on GOL.gg, with credible reporting used only if final results are not published there within two hours after the event ends. The main ambiguity to watch for is whether the match was remade or never completed, because the rules say only the remade game counts, and non-champion deaths do not count toward the kill total.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 100%, $5 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
100%
Even
0%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both FlyQuest and Team Liquid. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The current price implies a strong favorite, so new information would need to be meaningful to move the market sharply.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 100%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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