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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Games Total: O/U 4.5. The market currently shows a live probability of 0%, $2.6K in 24h volume.
Probability
0%
24h Volume
$2.6K
Liquidity
$0
Chart outcome
Switches which outcome price history is shown.
Current
100%
Change
+35%
High
100%
Low
49%
Under moved from 65% to 100% over the last week, trading between 49% and 100%.
Under price history from Polymarket CLOB.
70 points
This market asks a simple series-length question: will FlyQuest and Team Liquid need a full five-game set in their LCS Playoffs lower-bracket semifinal? Because best-of-five series can end quickly or stretch the distance, the total games played is often driven by how evenly matched the teams are on the day.
The title, “Games Total: O/U 4.5,” means the market is set around the FlyQuest vs. Team Liquid match in the LCS Playoffs lower-bracket semifinal, scheduled for June 6 at 4:00 PM ET. “Over” resolves if the series lasts five games or more, while “Under” resolves if one team wins in four games or fewer. The rules also spell out how unusual outcomes are handled: forfeits, disqualifications, and walkovers count if the match is completed, while a canceled match, a tie, or an unresolved delay beyond seven days can lead to a 50-50 result.
Best-of-five playoff series in League of Legends are especially sensitive to matchup quality, draft adaptation, and momentum from game to game. FlyQuest and Team Liquid are both established LCS names, so a close semifinal can easily produce a long series, while a clearer skill or preparation edge can end it in four. The market is essentially pricing the disagreement over whether this specific playoff meeting is likely to be tight enough to reach a decisive fifth game.
Anything that changes expectations for a long series can move this market: roster swaps, last-minute availability issues, or signs that one team has a clear draft or stylistic edge in the matchup. In esports, patch context matters too, because a balance update can favor certain champion pools, teamfighting styles, or early-game approaches right before playoffs. If the series starts with one side taking quick, clean wins, that usually pushes expectations toward Under; if the teams trade games or each side shows different win conditions, Over becomes more plausible.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Readers should verify the official series format, the actual number of games played, and whether the match finished normally, since that determines the final settlement. The market rules say the resolution source is official information from GOL.GG, with credible reporting and video evidence only used if final results are not posted within two hours after the event ends. It is also important to check for any schedule changes, postponements, or abnormal outcomes such as forfeits or a match not being completed, because those can change the result or trigger the 50-50 fallback.
Track live probability, outcome prices, volume, liquidity, and resolution details for Games Total: O/U 4.5. The market currently shows a live probability of 0%, $2.6K in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0%
Under
100%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market refers to the LoL Lower bracket semifinal match between FlyQuest and Team Liquid in the LCS Playoffs, initially scheduled for June 6 at 4:00PM ET. This market will resolve to "Over" if FlyQuest and Team Liquid play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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