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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 28.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume.
Probability
0%
24h Volume
$5
Liquidity
$0
Chart outcome
Switches which outcome price history is shown.
Current
50%
Change
0%
High
66%
Low
48%
Under moved from 50% to 50% over the last month, trading between 48% and 66%.
Under price history from Polymarket CLOB.
23 points
This market is focused on a very specific stat line from Game 4 of the CBLOL Playoffs grand final between FURIA Esports and LOS: whether the map finishes with at least 29 total kills. Because the result depends on one game, one scoreboard, and one official match record, it is the kind of esports market that can swing sharply on pace, teamfighting, and how long the series lasts.
The question here is not who wins the grand final overall, but how many kills are combined by both teams in Game 4 if that game is played. The market resolves to Over if the remade or completed Game 4 reaches 29 kills or more, and Under if it finishes at 28 kills or fewer. The description also sets clear fallback rules: if the match is canceled, delayed more than 7 days, never reaches Game 4 because of forfeit or walkover, or Game 4 starts but is not completed, the market resolves 50-50.
A kill total in League of Legends is uncertain because it depends on draft, early objectives, snowballing, and whether both teams choose to fight often or play slowly around tempo and scaling. FURIA Esports and LOS are playing a grand final, so the pressure, series context, and any roster or draft adjustments can change how aggressive Game 4 looks compared with earlier maps. The market is pricing a simple but meaningful disagreement: whether this game becomes a low-action control game or a higher-event fight-heavy map.
Anything that changes the expected pace of Game 4 matters here, especially the series score before that map, champion select, and whether either team drafts for engage-heavy skirmishes or slower scaling. A long, back-and-forth game with repeated teamfights, Baron contests, or desperate base defenses usually pushes the kill count upward, while a clean snowball, one-sided stomp, or objective-focused game can keep the total well below 28.5. Because the market is only about Game 4, changes in earlier games of the final matter mainly insofar as they affect draft pressure, momentum, and how urgently each side needs to force fights.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Readers should verify that Game 4 is actually played, completed, and not remade, because the contract treats cancellations, walkovers, partial games, and long delays differently from a normal finish. The official source named in the rules is gol.gg, with credible reporting or video evidence as a backup if final results are not posted within two hours after the event ends. The key resolution detail is the kill total in the final, official Game 4 only, so the safest check is the completed scoreboard for that map rather than the overall match score or a series recap.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 28.5 in Game 4?. The market currently shows a live probability of 0%, $5 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
0%
Under
100%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Grand final match between FURIA Esports and LOS in the CBLOL Playoffs, initially scheduled for June 6 at 12:00PM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 29 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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