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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 2: Odd/Even Total Kills?. The market currently shows a live probability of 0%, $10 in 24h volume.
Probability
0%
24h Volume
$10
Liquidity
$0
This market asks a very simple but exact question: will Game 2 between Fluxo W7M and paiN Gaming finish with an odd or even number of total kills across both teams? Because the answer depends on one map’s kill count rather than the series score, it can hinge on a single skirmish, a late-game fight, or even a relatively quiet lane phase. The match is scheduled for June 8, 2026 at 03:30 UTC, so the relevant outcome is tied to that specific second game only.
The event here is Game 2 of a League of Legends series featuring Fluxo W7M and paiN Gaming. The market resolves to Odd if the combined champion kills by both teams in that game add up to an odd number, and to Even if the total is even. It explicitly ignores executions from turrets, minions, or neutral monsters, and if Game 2 is not actually played, is canceled, is delayed too long, or ends up not needed because the series is already decided, the market resolves 50-50 instead of choosing a side.
Odd/even kill markets are popular for esports because the final count is often close enough that a small number of fights can flip the result. In League of Legends, kill totals are shaped by draft, lane pressure, objective trading, and how aggressively teams contest dragons, Heralds, and Baron, so even one unusual early trade can change the parity. The specific uncertainty here is not who wins the game, but whether the game’s kill tally lands on an odd or even number.
Anything that changes how scrappy Game 2 is could matter: a faster-paced draft, early jungle attention, repeated tower dives, or a control-heavy setup that suppresses fights and keeps the kill total low. Roster changes, lane swaps, and patch or meta shifts can also affect how many kills a match tends to produce, especially if one team’s style pushes for early skirmishes while the other prefers slower objective control. If the series format or match state makes Game 2 unnecessary, that does not produce an odd/even result at all under these rules and instead sends the market to 50-50.
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24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 0% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The main thing to verify is whether Game 2 is actually played and completed, because forfeits, walkovers, cancellations, or a delayed match beyond seven days all trigger the special 50-50 outcome. For a normal result, the count should come from the official game record on gol.gg, with credible reporting used only if final results are not posted there within two hours after the event ends. Readers should also watch for remakes, since only the remade game counts for this market, and the relevant kill total is the combined champion kill count for that specific Game 2 only.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 2: Odd/Even Total Kills?. The market currently shows a live probability of 0%, $10 in 24h volume.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
0%
Even
100%
This market is currently listed with an end date of Jun 8, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Fluxo W7M and paiN Gaming. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The current price implies a lower-probability outcome, which can make the market more sensitive to surprise news.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 0%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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