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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 2: Odd/Even Total Kills?. The market currently shows a live probability of 51%, $49 in 24h volume, and $2 in liquidity.
Probability
51%
24h Volume
$49
Liquidity
$2
This market asks a very specific question about Game 2 of a League of Legends series between G2 Esports and Karmine Corp: will the combined champion kill total end up odd or even? Because the outcome depends on a single game's stat line, even small shifts in pace, aggression, or how long the game lasts can matter.
The title refers to Game 2 only, not the full series, and the two named teams are G2 Esports and Karmine Corp. Resolution is based on the total number of champion kills credited to both teams in that game; if the game ends with an odd total, the market resolves to Odd, and if the total is even, it resolves to Even. If Game 2 is not played, is canceled, is delayed more than 7 days, or is no longer needed because the series is decided before Game 2, the market resolves 50-50 instead.
Odd/even kill totals are inherently hard to know in advance because they depend on how the match unfolds minute by minute. A slower, more controlled game can produce a low kill count, while an early skirmish-heavy game can push the total higher, so the market is really pricing uncertainty about the shape of this specific mapless-but-match-based contest. In League of Legends, team form, draft style, and whether either side prefers to fight or play for objectives can all change the kill pattern without changing who wins the game.
Anything that changes expectations for Game 2’s pace can move the price: a draft that favors lane pressure and skirmishes, a composition built to scale quietly, or signs that either G2 Esports or Karmine Corp is likely to play very aggressively. If the first game in the series suggests the teams are trading kills often, that can also shift expectations for the second game’s total, especially if the same lineup or style appears likely to repeat. Because the market settles on the Game 2 kill count only, roster changes, substitutions, or a remake would matter only insofar as they affect that specific game or which version of the game is counted.
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24h Vol
$653.8K
Liquidity
$15.2K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 51% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key things to verify are the official Game 2 result, the credited champion kill total, and whether the game was actually completed under the rules above. The market says the primary source is gol.gg/esports/home, with credible reporting used only if final results are still missing two hours after the event ends. Readers should also watch for edge cases in the rules: a remake changes which version counts, while a forfeit, walkover, cancellation, long delay, or series-clinching result before Game 2 all force a 50-50 resolution rather than an Odd or Even outcome.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 2: Odd/Even Total Kills?. The market currently shows a live probability of 51%, $49 in 24h volume, and $2 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
51%
Even
49%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both G2 Esports and Karmine Corp. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
No 24h movement is available yet.
The current displayed probability is 51%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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