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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$15.4K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Probability
50%
24h Volume
$0
Liquidity
$0
This market asks a very specific in-game question about Game 4 of a League of Legends series between G2 Esports and Karmine Corp: did both teams destroy at least one enemy inhibitor? Inhibitors are major structures inside a team’s base, so this is a sign that the game reached deep into both sides’ territory and likely featured a long, back-and-forth map.
The title points to Game 4, so the result only matters if the series actually reaches that map and a full or partial Game 4 is played. For the market to resolve Yes, G2 Esports must destroy at least one Karmine Corp inhibitor and Karmine Corp must destroy at least one G2 Esports inhibitor during Game 4. If one side fails to take an inhibitor, or if Game 4 never happens for any of the listed reasons, the market resolves No or 50-50 depending on the exact condition in the rules.
In League of Legends, inhibitor breaks usually happen only when a team gains control of lanes, objectives, and late-game pressure, so this market captures a concrete sign of how open or extended Game 4 becomes. The uncertainty comes from both team styles, draft choices, map control, and whether the game is close enough for each side to reach the enemy base. Readers watching this market are really tracking whether the match state gets chaotic enough for both teams to crack an inhibitor at least once.
Anything that suggests a long, volatile Game 4 can matter here: a slow draft, scaling compositions, repeated Baron fights, or multiple late-game sieges all make inhibitor trades more plausible. Early stomps, one-sided map control, or a quick surrender make it less likely that both sides will break an inhibitor. Because the market is tied to a single game, roster changes, substitution choices, patch and meta context, and even whether the series reaches Game 4 at all are all highly relevant.
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24h Vol
$653.8K
Liquidity
$15.4K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key things to verify are whether the series is actually scheduled to reach Game 4, whether the game is completed, and whether official results at the listed source confirm both inhibitor takedowns. The rules say the market resolves from official information on gol.gg, with credible reporting only if final results are not posted there within two hours after the event ends. Also check the special cases carefully: a cancellation, a delay beyond seven days, a forfeit or walkover, or a remade game all change how the market is settled.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 4. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both G2 Esports and Karmine Corp each destroy at least one enemy inhibitor during Game 4. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 4 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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