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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $532.3 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$532.3
This market asks a very narrow question about Game 4 in the JD Gaming vs. Bilibili Gaming series: whether the two teams’ total champion kills will add up to an odd or even number. Because it depends on a single map and a simple arithmetic total, even small in-game swings like one extra teamfight kill can flip the outcome.
The event is Game 4 of a League of Legends series between JD Gaming (JDG) and Bilibili Gaming (BLG), with resolution based only on that one game. The market resolves to Odd if JDG and BLG’s combined champion kills in Game 4 are an odd number, and Even if the total is even. It uses official match information from gol.gg as the primary source, and if final results are not posted there within two hours after the game ends, credible reporting can be used instead.
A total-kills question like this stays uncertain even when one team looks stronger, because League of Legends kills can cluster quickly or stall out depending on draft, lane pressure, objective control, and how long the game lasts. JDG and BLG are prominent LPL teams, so a Game 4 between them is the kind of match where viewers may expect a competitive pace, but the exact kill count is still hard to pin down before the final scoreboard. The market is pricing the simple uncertainty of whether the final combined number lands on an odd or even total.
Anything that changes expectations for the shape of Game 4 can move this market, especially the likelihood of a bloody early game or a slower, more controlled map. Drafts that favor skirmishing, aggressive engage, or volatile teamfights generally point toward more kill opportunities, while scaling or objective-focused setups can reduce the total. A remake also matters here, because the rules say resolution is based on the remade game only.
The current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe key things to verify are that Game 4 is actually played, that it is not voided by a series ending earlier, and that the final result is official rather than just a live scoreboard. The market explicitly resolves to 50-50 if Game 4 is canceled, delayed more than seven days, never played because of forfeit or walkover, or not needed because the series is already decided before Game 4. For the final answer, check the official match result source and confirm the combined champion kill total from the completed Game 4 only, since executions to turrets, minions, or neutral monsters do not count.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $532.3 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
50%
Even
50%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both JD Gaming and Bilibili Gaming. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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