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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $633.9 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$633.9
This market asks a simple but very specific question about the deciding game between JD Gaming and Bilibili Gaming: if the series goes all the way to Game 5, will the two teams’ combined kill total end on an odd or even number? Because the answer depends on the final scoreboard rather than who wins the map, it can stay uncertain even in a one-sided game. The market only resolves if Game 5 is actually played and completed under the rules below.
The title points to Game 5 of a League of Legends series featuring JD Gaming and Bilibili Gaming, two well-known Chinese esports organizations. The outcome is not about the match winner, map score, or team standings; it is only about the parity of the total champion kills recorded by both sides in that final game. Under the market rules, a game that is never played, ends by forfeit, or is no longer needed because the series finishes earlier resolves 50-50 instead of Odd or Even.
Kill totals in League of Legends can swing with pace, draft style, and how close a game stays, so the final number may land on either side of the odd-even line. Even teams that are evenly matched can produce very different kill counts depending on early fights, objective contests, or a slow closing game. That makes this a narrow, rules-based market where the main uncertainty is not who wins, but how many credited champion kills are recorded if Game 5 happens.
Anything that changes the likelihood of Game 5 being played matters first, because if the series ends before a fifth map, the market resolves 50-50. If the match does reach Game 5, draft style, patch conditions, and roster choices can affect whether the game becomes bloody and high-kill or slow and controlled, which in turn influences the odd/even outcome. Late official updates about remakes, pauses, delays, or format changes could also matter because the rules treat a remade Game 5 based on the remade version only.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key things to verify are whether JD Gaming and Bilibili Gaming actually play a Game 5, whether that game finishes normally, and what the official kill count is at the end. The stated resolution source is gol.gg, with credible reporting used only if final results are still unavailable two hours after the event ends. Readers should also check the special rule that no-game situations, cancellations, delays beyond seven days, and series that end before Game 5 all resolve to 50-50 rather than Odd or Even.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $633.9 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
50%
Even
50%
This market is currently listed with an end date of Jun 6, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 5 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 5 is an even number. "Total combined kills" includes all champion kills recorded during the match by both JD Gaming and Bilibili Gaming. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 5, or if Game 5 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 5 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 5 is not played because the series result has already been determined (e.g., a team clinches the series before Game 5 is needed), this market will resolve to 50-50. If Game 5 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is tight, which usually points to a more actively priced market.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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