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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Probability
50%
24h Volume
$0
Liquidity
$0
This market asks a very specific League of Legends question in Game 4 of Top Esports vs Team WE: will both teams manage to take at least one enemy inhibitor? Inhibitors are the structures behind each team’s inner turrets, so this is a measure of how deep both sides are able to break into the base during that map.
The outcome depends only on Game 4 of the Top Esports and Team WE series, not the full match result. For a “Yes” resolution, Top Esports must destroy at least one Team WE inhibitor and Team WE must also destroy at least one Top Esports inhibitor in that same game; if either side fails to do so, the market resolves “No.” If Game 4 is never played, is canceled, ends in a walkover, or is unnecessary because the series is decided earlier, the market resolves 50-50 under the stated rules.
This is a narrow in-game event with real uncertainty because inhibitor trades depend on draft, lane pressure, objective control, and how extended the game becomes. A one-sided stomp often produces only one team reaching the enemy base, while a long back-and-forth game can give both squads chances to crack an inhibitor. The market is effectively pricing whether Game 4 will be contested enough for both rosters to get into each other’s base at least once.
Anything that changes the expected shape of Game 4 can matter here: draft style, lane matchups, early dragon or Herald control, and whether either team is likely to snowball fast or drag the game out. If the series format or schedule changes, or if one team is in a position to close the series before Game 4 is needed, that would directly affect the chance this market ever resolves on a played map. Because the rule keys specifically to Game 4, a lineup change, remake, or unusual end state such as a surrender can also matter if it affects whether both inhibitors are taken before the game stops.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The most important things to verify are whether Game 4 is actually played, whether it completes normally, and whether the official result source records both teams taking at least one inhibitor in that map. The market’s resolution source is Gol.gg, with a fallback to credible reporting only if final results are not posted within two hours after the event ends. Readers should also pay attention to the exact series schedule and any late changes, since a canceled, delayed, or unnecessary Game 4 resolves to 50-50 under the rules rather than to Yes or No.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 4. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Top Esports and Team WE each destroy at least one enemy inhibitor during Game 4. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 4 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is modest, suggesting the market has not repriced dramatically in the latest feed.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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