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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Slay a Dragon?. The market currently shows a live probability of 50%.
Probability
50%
24h Volume
$0
Liquidity
$0
This market asks a very specific League of Legends question: in Game 4 of Top Esports vs. Team WE, will both teams secure at least one elemental dragon? Dragon control is a basic but meaningful objective in LoL, so this is a clean way to track whether each side is able to contest the river and take at least one dragon during that game.
The title refers to Game 4 in the Top Esports vs. Team WE series, and the outcome depends only on that single game. A “Yes” result requires both Top Esports and Team WE to each slay at least one elemental dragon during Game 4; a “No” result applies if either side fails to claim any elemental dragon. Only the standard elemental dragons count here, while Elder Dragon kills do not.
Dragon fights are one of the most common early- and mid-game pressure points in League of Legends, but whether both teams actually take a dragon in one game can still come down to draft, map control, tempo, and how one-sided the match becomes. That makes this a narrow event with genuine uncertainty: a dominant team can deny dragons entirely, while a longer or more contested game can create chances for both sides to secure one.
Anything that changes the expected shape of Game 4 can move this market. A faster, more lopsided game usually lowers the chance that both teams will get a dragon, while a slower or more even game increases it; draft choices that favor early objective control, strong teamfighting, or repeated river setups can matter too. Because this is tied to one specific game, roster surprises, a shortened series, or an unusual game state such as an early surrender can be decisive under the market rules.
The current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe key thing to verify is whether Game 4 is actually played to completion, because if the game is canceled, never needed, or delayed beyond the stated window, the market resolves to 50-50 instead of Yes or No. If the game starts but ends early, the rule looks at whether both teams had already slain at least one elemental dragon before the stop; that detail matters more than final kill score or turret count. For the actual result, the source of truth is the in-game dragon history for Game 4, and only elemental dragons count toward resolution.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Both Teams Slay a Dragon?. The market currently shows a live probability of 50%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams slay at least one elemental dragon during Game 4. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Top Esports and Team WE each slay at least one elemental dragon during Game 4. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 4. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 4 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is notable, so recent news or market activity may have changed trader expectations.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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