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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 29.5 in Game 4?. The market currently shows a live probability of 50%, and $2 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$2
Chart outcome
Switches which outcome price history is shown.
Current
50%
Change
+0.5%
High
52.5%
Low
49%
Over moved from 49.5% to 50% over the full available history, trading between 49% and 52.5%.
Over price history from Polymarket CLOB.
24 points
This market is tracking whether Game 4 in the LPL Playoffs Upper bracket final between Top Esports and Team WE will finish with at least 30 total kills. It is a narrow, game-specific question rather than a series winner market, so roster choices, draft style, and how aggressive the teams are in that one map matter more than the broader match outcome.
The event is the Upper bracket final in the LPL Playoffs, with Top Esports facing Team WE, and the market is tied specifically to Game 4 of that match. The rule is straightforward: if Game 4 ends with 30 or more combined kills, the market resolves to Over; if it ends with 29 or fewer, it resolves to Under. If the match is not played, is delayed by more than 7 days, or Game 4 is never completed because of a forfeit, disqualification, walkover, or interruption, the market goes to 50-50 under the stated rules.
Kill totals in League of Legends can swing widely depending on draft, tempo, and how much the teams fight around early objectives and late-game setups. Top Esports and Team WE are both names that can draw attention in a playoff setting because upper-bracket finals usually carry high stakes and a style shift can happen as teams adjust between games. The market is pricing disagreement about whether Game 4 will be a controlled, lower-kill map or a scrappier game with enough teamfights and skirmishes to push the total over 29.5.
Anything that suggests a faster or more contested Game 4 can move this market toward Over, especially if earlier games in the series have been chaotic, kill-heavy, or decided by repeated objective fights. Drafts that favor early skirmishing, dive champions, or scaling teamfight compositions can change expectations for the kill count, as can side selection and whether either team is in a must-win position inside the series. If the series length, map rhythm, or team comp trends point toward a slower control game, that can pull expectations toward Under.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key source of truth is the official result record on gol.gg, with a fallback to credible reporting or video evidence only if final results are not published within two hours after the event ends. Readers should verify that Game 4 was actually played to completion, since the rules treat abandoned, remade, or not-played scenarios differently from a normal result. The scheduled time listed is June 7 at 5:00AM ET, and if the match is postponed more than 7 days or the game never finishes, the market does not resolve in the usual Over/Under way.
Track live probability, outcome prices, volume, liquidity, and resolution details for Total Kills Over/Under 29.5 in Game 4?. The market currently shows a live probability of 50%, and $2 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Over
50%
Under
50%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
In the upcoming Upper bracket final match between Top Esports and Team WE in the LPL Playoffs, initially scheduled for June 7 at 5:00AM ET: This market is about the total kills in Game 4. This market will resolve to "Over" if the total kills in Game 4 is 30 or more. Otherwise, it will resolve to "Under". If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 begins but is not completed, this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the total kills in the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is modest, suggesting the market has not repriced dramatically in the latest feed.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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