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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $2 in liquidity.
Probability
50%
24h Volume
$0
Liquidity
$2
This market asks a very specific question about Game 4 of the Top Esports vs. Team WE series in League of Legends: will the combined kill total be odd or even? Because the outcome depends on one box score detail, it can swing on the style of the game, how long it lasts, and whether either team snowballs or keeps fights cleaner than expected.
The title points to Game 4 only, so the series has to reach that map for the market to resolve in the usual way. The two teams are Top Esports and Team WE, both well-known Chinese esports organizations, and the resolution is based on the total number of champion kills recorded by both sides in that single game. If the total is odd, the market resolves to Odd; if it is even, it resolves to Even.
Even in the same matchup, kill totals can land on either side of the line because League of Legends games vary a lot in pace, draft style, and how decisive teamfights become. A slow macro game with few skirmishes can produce a low kill count, while a chaotic brawl-heavy game can push the total much higher, which makes the odd/even split inherently uncertain. The market is effectively pricing that tiny but concrete scoring detail rather than who wins the series.
Anything that changes expectations for how Game 4 will play can matter here, especially roster or draft changes that affect aggression, scaling, or teamfight frequency. In esports terms, a fast, volatile map with repeated engages tends to create more kill events, while controlled lanes, early surrender of objectives, or one-sided stomps can keep the total lower and make the parity harder to guess. Because the market is tied to Game 4 specifically, the biggest practical driver is whether the series even reaches that game; if the match ends before then, the special 50-50 rule applies instead of an odd/even result.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
Before this resolves, readers should check whether Game 4 is actually played and whether it finishes normally, since a cancelled, delayed, forfeited, or unnecessary Game 4 is treated as 50-50 under the rules. The primary source of truth is official match information on gol.gg, with credible reporting only used if final results are still missing two hours after the match ends. One important ambiguity to watch is the kill count definition: only champion kills count, while deaths to turrets, minions, or neutral monsters without enemy champion credit do not.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 4: Odd/Even Total Kills?. The market currently shows a live probability of 50%, and $2 in liquidity.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Odd
50%
Even
50%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market will resolve to "Odd" if the total combined kills by both teams in Game 4 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 4 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Top Esports and Team WE. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 4, or if Game 4 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 4 is not played because the series result has already been determined (e.g., a team clinches the series before Game 4 is needed), this market will resolve to 50-50. If Game 4 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is present but not especially deep, so spreads and order-book movement still matter.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
No 24h movement is available yet.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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