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Will FEARX win the LCK 2026 season playoffs?
24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketEsports
Polymarket market
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Probability
50%
24h Volume
$0
Liquidity
$0
This market asks a very specific League of Legends question about a potential Game 5 between Top Esports and Team WE: will both sides manage to break at least one enemy inhibitor? Inhibitors sit deep in each base, so this is usually a sign that the game got far enough for both teams to threaten the map seriously rather than ending quickly.
The outcome is tied to Game 5 only, not the series as a whole. For the market to resolve to Yes, Top Esports and Team WE must each destroy at least one enemy inhibitor during that final game; if either team fails to do so, the result is No. The market is scheduled around the June 7, 2026 match window, and if Game 5 is never played, is postponed beyond seven days, or ends up unnecessary because the series is decided earlier, the market resolves 50-50 instead.
Whether both teams reach inhibitor towers in a deciding game depends on how long the game lasts, how even the series is, and how aggressively each side converts advantages. In League of Legends, inhibitor kills are more common in long, back-and-forth games where teams trade objectives and teamfights, so this market is really pricing the chance of a tense, extended Game 5 rather than a one-sided finish. Top Esports and Team WE are named because the specific matchup determines the game state, draft approach, and how likely it is that both bases come under pressure.
The biggest swing factor is whether the series actually reaches a full Game 5, since this market is voided to 50-50 if the decider is never played. If the teams look evenly matched, draft scaling compositions, or play a style that tends to produce long objective battles, that makes simultaneous inhibitor destruction more plausible; a fast stomp on either side would do the opposite. Roster changes, substitutes, or any sign that the match is likely to be heavily one-sided can also matter because they affect game length and how often teams get to the late-game base sieges this market needs.
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24h Vol
$653.8K
Liquidity
$14.9K
Spread
0%
12/31/2026
View marketThe current market price implies roughly a 50% chance for the leading outcome, based on live Polymarket pricing. That number is not a prediction from PredictionNinja and it is not a guarantee; it is the current crowd-priced view of the market and can change quickly when new information appears.
The key thing to verify is whether Game 5 is actually played and completed, since that determines whether the market resolves normally or voids. For resolution, the official source is gol.gg/esports/home, with credible reporting used only if final results are still missing two hours after the event ends. Readers should also watch for the special rules on surrender, remakes, cancellations, and walkovers, because those edge cases can change the outcome even if the match sequence looks unusual on broadcast.
Track live probability, outcome prices, volume, liquidity, and resolution details for Game 5: Both Teams Destroy Inhibitors?. The market currently shows a live probability of 50%.
Track live esports prediction markets focused on competitive gaming tournaments, team performance, championship events, and major esports forecasting trends.
Yes
50%
No
50%
This market is currently listed with an end date of Jun 7, 2026. Market timelines can change if the underlying event is postponed, rescheduled, or resolved early.
This market is about whether both teams destroy at least one enemy inhibitor during Game 5. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Top Esports and Team WE each destroy at least one enemy inhibitor during Game 5. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 5 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 5 is not played because the series result has already been determined (e.g., a team clinches the series before Game 5 is needed), this market will resolve to 50-50. If Game 5 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 5 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.
Probability signal
The market is priced near the middle, which usually means traders are still weighing competing outcomes.
Liquidity context
Liquidity is not available in the current feed, so treat the displayed snapshot as incomplete.
Spread
The bid-ask spread is wider, so the headline probability may be less precise than it looks.
Recent movement
The 24h move is modest, suggesting the market has not repriced dramatically in the latest feed.
The current displayed probability is 50%, based on the latest normalized Polymarket data available to PredictionNinja.
The rules and resolution criteria are pulled from the market description provided by Polymarket when available.
Prediction markets can move whenever traders react to new information, liquidity changes, injuries, announcements, news, or other event-specific developments.
No. PredictionNinja displays market data and context for research only. It is not financial, legal, betting, or investment advice.

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